Rain Simulation in Dynamic Scenes
نویسندگان
چکیده
Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.
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ورودعنوان ژورنال:
- IJCICG
دوره 2 شماره
صفحات -
تاریخ انتشار 2011